• Uber Blog moved to http://www.uberent.com/blog/

    Updated: 2010-01-31 07:19:44

  • New in AGI Components 2010 r1

    Updated: 2010-01-27 04:45:47
    The first AGI Components release for 2010 is now available on ADN.  This release includes the solid primitive:  a new primitive for visualizing solids such as ellipsoids and boxes, as shown below. A new overview, available in our online help, explains how to use the solid primitive, including using visual ques such as the white silhouette [...]

  • You May Want to Own Your Own Images

    Updated: 2010-01-23 14:29:59
    Now that the SIGGRAPH 2010 paper deadline is over, I thought it worth mentioning ways in which you can retain full use of your own images, should you be fortunate enough to have your work accepted for publication. This isn’t meant as an “ACM’s copyright policy is bad” article, rather it presents some possible workarounds [...]

  • 7 things for January 22

    Updated: 2010-01-22 14:04:48
    There’s been some great stuff lately: Gustavo Oliveira has an article in Gamasutra about writing an efficient cross-platform SIMD vector library and the tradeoffs involved. The last page was of particular interest, as I had wondered how effective the Intel C++ Compiler (ICC) was vs. Microsoft’s. He also provides downloadable source code and in-depth statistics. NVIDIA has [...]

  • 2009 Academy Sci & Tech Awards

    Updated: 2010-01-13 04:49:21
    Oops – I forgot to include Christophe Hery in the point-based color bleeding award below.  This has now been fixed; apologies and congratulations to Christophe.  Many thanks to Margarita Bratkova for pointing out the error! Last week, the Academy of Motion Pictures Arts and Sciences (most known for its annual Academy Awards, or “Oscars”) announced the [...]

  • Sony Pictures Imageworks open source projects

    Updated: 2010-01-13 02:57:04
    In my HPG 2009 report, I mentioned that Sony Pictures Imageworks was releasing several of their projects as open source, most notably a shading language, OSL, tailored to ray-tracing. For a long time, there was no actual information available on OSL, but now (tipped off by a recent ompf post) I see that some has [...]

  • Some Actual Larrabee Information

    Updated: 2010-01-12 02:37:54
    Tom Forsyth, one of the many programmers and engineers on Larrabee, passed on this link to a lecture he gave at Stanford on January 6 for their weekly Computer System Colloquium class. At the beginning he gives a bit about Intel’s view of Larrabee and the effect of “cancellation”, i.e., it’s not cancelled, just the [...]

  • I3D 2010 Registration Open

    Updated: 2010-01-10 19:24:38
    I3D 2010 is located just north of Washington, DC this year, during the weekend of February 19-21 (Friday through Sunday). It will be at the Bethesda Hyatt Regency, which is conveniently located right on the Metro Red Line. The early registration deadline for I3D itself is January 20th; hotel registration at the conference discount rate of $115 [...]

  • 7 things for January 4th

    Updated: 2010-01-05 01:48:49
    First day of work, so here are a few from coworkers and others: Naty passed on this blog post about RGBD, a compact way of storing HDR environment map colors. Gamasutra has an excerpt from Game Engine Architecture, a book we’ve mentioned before. Added bonus info on the author, Jason Gregory: he was a lead programmer on [...]

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